iPhone Android Game Development Workshop Singapore
Setting up the development environment
– Hello World
The Lua Language
– variable – Local and Global
– tables
– Program Flow
– Functions
– external libraries
Display Objects
– Images
– Lines & Shapes
– Text
– Object properties
– Object method
– Object hierarchy
– Display functions
– Display properties
– Removing objects properly
Animation
– Transitions
– Fading
– Rotation
– Movieclips
– Sprites
Adding Physics
– Creating a physics world
– Applying physics to objects
– Apply Force
– Sensors
– Joints
– Collision detection
Audio System
Interactions
– Event Handling
– Touch Events
– Drag an object
– Accelerometer Control
– Timers
User Interface elements
– Buttons
– Alerts
– Text Inputs
– Activity Indicators
Common Tasks
– add icon
– add launch screen
– Support different screen sizes
– Manage Screens
– Pausing your game
– Saving scores and Reading scores
– Saving and restoring data on Application exit
– Publishing to facebook
publishing your game
– Publishing to Android Market
– Publishing to Apple apps Market
Tags: android development, android games, corona, iphone development, iphone games
